Along the way you also run afoul of a “presented as good but secretly eeeeeeeeevil” corporation, fight lots of scummy dudes and one “noble but misguided” dude, deal with a little girl who’s super greedy but has the best information (because of course), and fight to save the world by resurrecting the Goddess with lots of swords. This leads into the rest of the plot, which involves meeting a wacky cast of characters, including Tiara, a snotty noble woman who secretly has a masochistic fetish, Harley, a huge-chested scientist who has a wacky problem with basic personal hygiene and staying dressed (and perverse lust toward female Fairies apparently), and other zany cast members. Instead of a wish, though, he ends up with… a sword, as well as a talking Fairy companion named Eryn, who wants Fang to help her resurrect the Goddess (which he hilariously wants no part of), hijinks ensue, and you’re off. A town local helpfully explains that pulling out said sword will get him a wish, so Fang, having nothing better to do, pulls it out, and of course it works. Our hero, Fang, starts off the game essentially as a drifter who is looking for food when he happens upon a magic sword stuck in… something. You’d be forgiven for thinking that the plot of Fairy Fencer F is a mish-mash of clichés, because… it kind of is. Sometimes… I wonder what it’d be like to have a backstory. Well, oddly enough, it ended up being a lot more than that while it’s certainly overly cliché and underdeveloped in parts, Fairy Fencer F is a surprisingly good experience overall, and I dare say that if you like Japanese RPG’s, even a little bit, it’s well worth checking out. That said, Fairy Fencer F seemed like it was building on the mechanics of Hyperdimension Neptunia, and looked like it might be interesting (if cliché), and honestly, with several of the “must have” games that came out this year leaving me disappointed, I figured this might be worth a try. ![]() ![]() Meanwhile, while I love Nippon Ichi as a publisher because they’re willing to take chances on games that would otherwise not come out in the US, outside of the DanganRonpa series, I’m not a huge fan of what they actually publish, generally. Compile Heart is hit or miss as a developer, to me, as Cross Edge and the Hyperdimension Neptunia franchise are solid, while the Agarest series is somewhat less so, and a lot of their games are stereotypically cheesy in all the wrong ways. So, let’s get this one out of the way up front: I’m not the first person who would have been likely to volunteer to review Fairy Fencer F.
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